![]() ![]() | Returns a WorldLocation representing no location at all. |
![]() ![]() | Get a (3D) vector pointing from locationFrom to locationTo |
![]() ![]() | Get a (2D) vector pointing from locationFrom to locationTo, so neglecting height (y) information |
![]() ![]() | Get squared distance between two world locations (in meters) |
![]() ![]() | Check whether location1 and location2 are within given distance from each other |
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Overloaded. Initializes a new instance of the WorldLocation class. |
![]() | The vector to the location within a tile, relative to center of tile in MSTS coordinates |
![]() | The x-value of the tile |
![]() | The z-value of the tile |
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![]() | Gets the Type of the current instance. |
![]() | Ensure tile coordinates are within tile boundaries |
![]() | Change tile and location values to make it as if the location where on the requested tile. |
![]() | Restore the object from binary format |
![]() | Save the object to binary format |
![]() | Create a nice string-representation of the world location |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |