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Overloaded. Initializes a new instance of the UiD class. |
![]() | Angle around X-axis for describing initial direction of the node |
![]() | Angle around Y-axis for describing initial direction of the node |
![]() | Angle around Z-axis for describing initial direction of the node |
![]() | X-value of the tile where the node is located |
![]() | Z-value of the tile where the node is located |
![]() | Cross-reference to worldFile: World ID |
![]() | Cross-reference to worldFile: X-value of the tile |
![]() | Cross-reference to worldFile: Y-value of the tile |
![]() | X-value within the tile where the node is located |
![]() | Y-value (height) within the tile where the node is located |
![]() | Z-value within the tile where the node is located |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |