UiD | Overloaded. Initializes a new instance of the UiD class. |
AX | Angle around X-axis for describing initial direction of the node |
AY | Angle around Y-axis for describing initial direction of the node |
AZ | Angle around Z-axis for describing initial direction of the node |
TileX | X-value of the tile where the node is located |
TileZ | Z-value of the tile where the node is located |
WorldId | Cross-reference to worldFile: World ID |
WorldTileX | Cross-reference to worldFile: X-value of the tile |
WorldTileZ | Cross-reference to worldFile: Y-value of the tile |
X | X-value within the tile where the node is located |
Y | Y-value (height) within the tile where the node is located |
Z | Z-value within the tile where the node is located |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |