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Initializes a new instance of the Game based on the specified UserSettings. |
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![]() | Gets the directory path containing game-specific content. |
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![]() | Exposes access to the LoaderProcess for the game. |
![]() | Exposes access to the RenderProcess for the game. |
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![]() | Gets the UserSettings for the game. |
![]() | Exposes access to the SoundProcess for the game. |
![]() | Gets the current GameState, if there is one, or null . |
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![]() | Exposes access to the UpdaterProcess for the game. |
![]() | Exposes access to the WatchdogProcess for the game. |
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![]() | Overloaded. |
![]() | Determines whether the specified Object is equal to the current Object. |
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![]() | Serves as a hash function for a particular type. |
![]() | Gets the type of the current instance. |
![]() | Reports an Exception to the log file and/or user, exiting the game in the process. |
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![]() | Updates the calling thread's CurrentUICulture to match the Game's Settings. |
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![]() | Returns a string that represents the current object. |
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![]() | Overloaded. |
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![]() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. |
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![]() | Obsolete. |
![]() | Creates a shallow copy of the current Object. |
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![]() | Obsolete. |
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