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Overloaded. Initializes a new instance of the TrainCar class. |
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![]() | Determines whether the specified Object is equal to the current Object. |
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![]() | Serves as a hash function for a particular type. |
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![]() | Gets the type of the current instance. |
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![]() | Checks if traincar is over trough. Used to check if refill possible |
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![]() | Overloaded. Signals an event from an external source (player, multi-player controller, etc.) for this car. |
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![]() | Returns a string that represents the current object. |
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![]() | This section calculates the heat loss in a carriage, and is used in conjunction with steam heating. Overall heat loss is made up of the following components - heat loss due to transmission through walls, windows, doors, floors and more (W) + heat loss caused by ventilation (W) + heat loss caused by infiltration (W) |
![]() | Reads current curve radius and computes the CurveForceN friction. Can be overriden by calling base.UpdateCurveForce(); CurveForceN *= someCarSpecificCoef; |
![]() | Reads current curve radius and computes the maximum recommended speed around the curve based upon the superelevation of the track |
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![]() | Tunnel force (resistance calculations based upon formula presented in papaer titled "Reasonable compensation coefficient of maximum gradient in long railway tunnels" |
![]() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |