The methods of the WorldLocation structure are listed below. For a complete list of WorldLocation structure members, see the WorldLocation Members topic.
GetDistance | Get a (3D) vector pointing from locationFrom to locationTo |
GetDistance2D | Get a (2D) vector pointing from locationFrom to locationTo, so neglecting height (y) information |
GetDistanceSquared | Get squared distance between two world locations (in meters) |
Within | Check whether location1 and location2 are within given distance from each other |
Equals | |
GetHashCode | |
GetType (inherited from Object) | Gets the Type of the current instance. |
Normalize | Ensure tile coordinates are within tile boundaries |
NormalizeTo | Change tile and location values to make it as if the location where on the requested tile. |
Restore | Restore the object from binary format |
Save | Save the object to binary format |
ToString | Create a nice string-representation of the world location |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |