The methods of the WorldLocation structure are listed below. For a complete list of WorldLocation structure members, see the WorldLocation Members topic.
![]() ![]() | Get a (3D) vector pointing from locationFrom to locationTo |
![]() ![]() | Get a (2D) vector pointing from locationFrom to locationTo, so neglecting height (y) information |
![]() ![]() | Get squared distance between two world locations (in meters) |
![]() ![]() | Check whether location1 and location2 are within given distance from each other |
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![]() | Gets the Type of the current instance. |
![]() | Ensure tile coordinates are within tile boundaries |
![]() | Change tile and location values to make it as if the location where on the requested tile. |
![]() | Restore the object from binary format |
![]() | Save the object to binary format |
![]() | Create a nice string-representation of the world location |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |