Game Constructor
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Initializes a new instance of the Game based on the specified UserSettings. |
Components (inherited from Microsoft.Xna.Framework.Game) | |
Content (inherited from Microsoft.Xna.Framework.Game) | |
ContentPath | Gets the directory path containing game-specific content. |
GraphicsDevice (inherited from Microsoft.Xna.Framework.Game) | |
InactiveSleepTime (inherited from Microsoft.Xna.Framework.Game) | |
IsActive (inherited from Microsoft.Xna.Framework.Game) | |
IsFixedTimeStep (inherited from Microsoft.Xna.Framework.Game) | |
IsMouseVisible (inherited from Microsoft.Xna.Framework.Game) | |
LoaderProcess | Exposes access to the LoaderProcess for the game. |
RenderProcess | Exposes access to the RenderProcess for the game. |
Services (inherited from Microsoft.Xna.Framework.Game) | |
Settings | Gets the UserSettings for the game. |
SoundProcess | Exposes access to the SoundProcess for the game. |
State | Gets the current GameState, if there is one, or null. |
TargetElapsedTime (inherited from Microsoft.Xna.Framework.Game) | |
UpdaterProcess | Exposes access to the UpdaterProcess for the game. |
WatchdogProcess | Exposes access to the WatchdogProcess for the game. |
Window (inherited from Microsoft.Xna.Framework.Game) |
Dispose (inherited from Microsoft.Xna.Framework.Game) | Overloaded. |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
Exit (inherited from Microsoft.Xna.Framework.Game) | |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ProcessReportError | Reports an Exception to the log file and/or user, exiting the game in the process. |
ResetElapsedTime (inherited from Microsoft.Xna.Framework.Game) | |
Run (inherited from Microsoft.Xna.Framework.Game) | |
SetThreadLanguage | Updates the calling thread's CurrentUICulture to match the Game's Settings. |
SuppressDraw (inherited from Microsoft.Xna.Framework.Game) | |
Tick (inherited from Microsoft.Xna.Framework.Game) | |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Activated (inherited from Microsoft.Xna.Framework.Game) | |
Deactivated (inherited from Microsoft.Xna.Framework.Game) | |
Disposed (inherited from Microsoft.Xna.Framework.Game) | |
Exiting (inherited from Microsoft.Xna.Framework.Game) |
BeginDraw | |
BeginRun | |
Dispose (inherited from Microsoft.Xna.Framework.Game) | Overloaded. |
Draw | |
EndDraw | |
EndRun | |
Finalize (inherited from Microsoft.Xna.Framework.Game) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
Initialize (inherited from Microsoft.Xna.Framework.Game) | |
LoadContent (inherited from Microsoft.Xna.Framework.Game) | |
LoadGraphicsContent (inherited from Microsoft.Xna.Framework.Game) | Obsolete. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
OnActivated (inherited from Microsoft.Xna.Framework.Game) | |
OnDeactivated (inherited from Microsoft.Xna.Framework.Game) | |
OnExiting (inherited from Microsoft.Xna.Framework.Game) | |
ShowMissingRequirementMessage (inherited from Microsoft.Xna.Framework.Game) | |
UnloadContent (inherited from Microsoft.Xna.Framework.Game) | |
UnloadGraphicsContent (inherited from Microsoft.Xna.Framework.Game) | Obsolete. |
Update |