The properties of the Game class are listed below. For a complete list of Game class members, see the Game Members topic.
Components (inherited from Microsoft.Xna.Framework.Game) | |
Content (inherited from Microsoft.Xna.Framework.Game) | |
ContentPath | Gets the directory path containing game-specific content. |
GraphicsDevice (inherited from Microsoft.Xna.Framework.Game) | |
InactiveSleepTime (inherited from Microsoft.Xna.Framework.Game) | |
IsActive (inherited from Microsoft.Xna.Framework.Game) | |
IsFixedTimeStep (inherited from Microsoft.Xna.Framework.Game) | |
IsMouseVisible (inherited from Microsoft.Xna.Framework.Game) | |
LoaderProcess | Exposes access to the LoaderProcess for the game. |
RenderProcess | Exposes access to the RenderProcess for the game. |
Services (inherited from Microsoft.Xna.Framework.Game) | |
Settings | Gets the UserSettings for the game. |
SoundProcess | Exposes access to the SoundProcess for the game. |
State | Gets the current GameState, if there is one, or null. |
TargetElapsedTime (inherited from Microsoft.Xna.Framework.Game) | |
UpdaterProcess | Exposes access to the UpdaterProcess for the game. |
WatchdogProcess | Exposes access to the WatchdogProcess for the game. |
Window (inherited from Microsoft.Xna.Framework.Game) |